Doing preliminary texturing with dDO (Quixel Suite)
Does anyone know how to fix this Specular issue happening in Marmoset 2 for me? It's just cancelling everything out from the ALbedo, and I can't figure out with brute force experimentation what's going on.
This is my first time bouncing through Marmoset 2's PBR settings, so if anyone can help me understand a proper approach to this all, that'd be super appreciated! I have a feeling I am doing something fundamentally wrong here.
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What does it look like when you set specular intensity and fresnel both to 0?
Your albedo appears to be pretty dark.
Setting Intensity and Fresnel to 0 still achieves the same result of the Albedo being blacked out.
As a test, I imported the Crazy Sailor Toolbag materials from an existing Toolbag scene, and swapped the textures, and the albedo shows up there. So my assumption is that I somehow made the material wrong, or I'm using the wrong material.
Albedo is definitely dark. Planning for an African American character wearing 50% black-ish clothes.