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Colors all screwed up

DVL
DVL
polycounter lvl 9
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DVL polycounter lvl 9
So I recently bought TB2 in order to render some cool stuff, but right off the bat I get struck with this kind of problem: It looks like all the maps I import in Toolbag are simply getting a bump in gamma/brightness, making everything pretty much look like crap.

Here's how it looks, can anyone tell me what's going on? I'm really not doing anything special, just importing maps into the default PBR slots (It does the same to gloss, normals and metal maps)
marmoset.jpg

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