First off, disable double sided rendering in Maya so you can make sure the normals are facing in the correct direction.
Secondly, try deleting history and freezing transforms, maya has a tendency to save all sorts of ghost data and it might be exporting the mesh incorrectly because of that.
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Secondly, try deleting history and freezing transforms, maya has a tendency to save all sorts of ghost data and it might be exporting the mesh incorrectly because of that.