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issue with area lights

polycounter lvl 12
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ZippZopp polycounter lvl 12
i'm having an issue with area lights. it seems to happen almost everytime when i turn a light into an area light. i get this weird checker pattern all over the mesh that flickers and swims all over the mesh. if i capture an image from the viewport it isn't actually there. i had to do a printscreen to get this to show up. check the image out. i seem to have tracked down a few culprits here. it appears to be related to the normal map. if i turn the normal map off, the issue goes away. also, if i uncheck "scale & bias" and then check it back on again, the issue goes away until i move my camera. anyone else experience this? I'm running a GeForce Titan card

added a video to youtube showing the issue

https://www.youtube.com/watch?v=AREZQBn3KYc&feature=youtu.be

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