I've noticed when trying to get nice detailed renders of a character I'm working on that the mip maps are making it look very flat from distance.
Because I have a lot of materials it's a bit annoying to turn all of the mip maps off.
For the Marmoset guys: Is there/could you add in a future update a global way to disable mipmaps? Maybe have an option to just do it for the actual capture to help with performance. Or more control to limit how far the mipmaps can go.
Or am I just doing something completely wrong?
This is a section of a larger render to illustrate.
Normal mip map on
and off
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