ive been running in a problem i dont know how to fix while working on a android build for some realtime car display
i tried recalculating normals and importing into unity again, doesnt help
another reference model does not have this problems
iam using the marmoset Specular IBL fast shader
anyone any idea whats going on there ? it looks perfect in unity, even if i press play, but as soon as i export it everything is messed up
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i´ve been trying to solve this for 4 hours and exported my project far more often than i wanted...
while smoking i had the idea that maybe the scaling has something to do with it
my model was scaled to 10%, which caused this rendering error