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parenting lights to camera?

interpolator
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BradMyers82 interpolator
I haven't been able to figure this out, and it appears its not possible at the moment.

What I'm trying to do is parent the lights to the camera, so when you go to the animation tab and rotate the camera the lights will move with the camera.

Basically what I'm looking for is an animation of my guy as if I had him selected and rotated him 360 degrees. I don't want the lights, skylights or anything else to move.

I have tried parenting stuff in every combination I can think of and still no luck. If anyone knows how to do this I would really appreciate it!

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  • BradMyers82
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    BradMyers82 interpolator
    I answered my own question, lol. Was playing with the settings some more (I have literally been trying to figure this out for days) and I just found the solution.

    Parent the lights to the sky, and play the camera and sky turntable with opposite values. I'm proud of myself for figuring this out. lol.

    marmoset_rotation_solution_01.jpg
  • EarthQuake
    You can drag your lights onto the sky object, and then use the scene turntable method. This way your model will move but none of the lights will. Your lights will also rotate around when you shift+drag too. Then use the scene rotation mode, should give you the same result as your solution but easier to set up.
  • BradMyers82
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    BradMyers82 interpolator
    oh, great thanks man didn't know any of that! yea, the shift drag to move lights around is really nice.
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