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Topology/polycount for film

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DustyShinigami polycounter lvl 4


I'm not sure if I'm asking on the correct site for this, but Is there anyone with experience in the film industry who specialises in Virtual Production workflows? Particularly for characters? I'm really struggling to find the info via Google, but I'm curious what the tri/poly count would need to be for an asset loaded into Unreal. Particularly UE5. Does anyone know what some of the technical considerations are? Or could maybe point me in the right direction for this? Thanks.

EDIT: Sorry, should point out that it's topology/polycount for films in general.


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