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Rounded Hard Surface Topology Question

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DrBombs node
Hey guys I am modeling Robocop front armor, and since this is a rounded shape with details/holes,  but what happens is, if I make the topology quads too big, I will be left with a lot of pinching once I start adding the small details, and if I do the quads too small I will be left with a lot of dents, how should I approach this?

Here's an image of the base shape that I am going to retopo over it (done in Zbrush):


Thanks in advance!


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