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Need help understanding topology.

polycounter lvl 6
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Kligan polycounter lvl 6
Hello.

I've been modelling for a while and can create all sorts of stuff. Like these for example:


Yet, I'm still struggling with some shapes to create clean topology that won't result in pinching or distortions. It just doesn't "click" with me.
When I watch tutorials explaining topology, it all makes sense. But when there's some weird shapes that needs to be done on my own without any guidance… I sometimes struggle again and can't figure out what to do.
So I usually just resort to cheating and using zbrush to merge or substract stuff together with dynamesh and then decimating and exporting it back, to create my highpolys. I mean, if it works, right...? 
But I'm still bummed out that I have to do that.

For example, right now I need to make this shape:



When I got to this part, I got stuck:


I can't figure out how to make support loops without ruining everything after its gonna be smoothed out.

In the tutorials when they extrude something out of a cylinder, they usually just add support loops to hold the outer edges. But they never show how to increase the sharpness of the corners and just leave them rounded. 
Like this, for example, from a tutorial I just watched, thinking maybe I'll find something useful:

I don't understand how to make corners like that sharper without ruining the cylinder.

Can someone just show me on my example how to do it, please? Maybe then I'll finally understand it :\

The .fbx of my shape I'm trying to make on google drive: https://drive.google.com/file/d/1Gnx62T1_0ZNxbYbviymioPSNsfYKHKhC

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