I have models in my hand that has lots of support loops and some of them are already subdivided. Also I got models from CAD softwares which has terrible topology. I need to optimize them fast for VR game production. Means I have to go very low poly. I need a tool for this. Does Pixyz software works better then decimation tools we already have in blender?
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CAD stuff often comes with expliclit normals. For a quick and dirty reduction, you'll want a decimation tool that can preserve those. But that's usually like 50% to 75% until stuff gets funky, depending on source file format and model and still a pretty high polycount. "Very low poly" will still need (ideally manual) retopology or reduction and possibly projection/baking, especially if fidelity is important.
I think Eric Chadwick posted tipps for similar stuff recently, so he might be able to say more.
There are dedicated scripts to restore the control cage of subdivided meshes for various pieces of software out there, possibly for Blender as well.