so I'm currently working on a project for my work and I'm trying to automate my low poly process a bit more (i use the boolean workflow). one of the ways that I'm doing that is through the "turn to poly" modifier. its not the best thing out there and requires some cleanup (like most automated processes). one of the problems that im having with it is it sometimes make edges that are so close together. A lot of the time they can be difficult to spot and i find myself triple checking my model trying to find these errors. Its kinda tedious so i wanna fix it. i've looked to see if any kind of script exists but no such luck. i was wondering if anyone here has anything that could be of help? Thanks
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optimize and pro-optimize modifier are both good for getting rid of this sort of thing, as is simply welding vertices with a distance (either as part of edit poly or using the vertex weld modifier).