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Insomniac Spiderman Retopo (Help)

My question is very confusing, so I will do my best to word it. This is the Spider-Man model from Insomniac Games Marvel Spider-Man 2. The only model that is from Spider-Man 1 is the photo taken in Maya (blue wireframe). During the 2018 ZBrush Summit, the modeler for Spider-Man at the time (Leroy Chen) said that he cut the logo and piping directly into the model, as you can see in the photo. (https://www.youtube.com/watch?v=6hXiCnJjV7M 19:21) He wasn't the same modeler for SM2, but I am sure they used the same method, which is what I can't figure out. In the photo that I drew on, the orange lines are the spider logo and the blue lines are the edge-flow of the muscles, you can clearly see that it was cut on, rather being built around retopo-wise.

My question is how? More specifically, I'm talking about how the base mesh topology was kept while still having the pieces connected geometrically WITH the base mesh topology still on those parts. Is it possible that multi-cut was used to simply cut the pieces and then snapped to the faces of the high poly? Leroy Chen saying "cut in details" makes me think the Multi-Cut tool, but someone told me "you don't cut in something like that" which I find to be BS tbh. I'll even throw one more image in here with the blue being the base mesh and the orange being the "cut".

All help is appreciated .







Replies

  • pior
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    pior grand marshal polycounter
    "you don't cut in something like that"

    Why not ? Just cut in manually along a reference for the logo (for instance by texturing it temporarily on the model), or project the outline with whatever dedicated tool is available ; then bevel/extrude to add the needed pipe detail. All that while also making the topology land nicely (avoiding any tiny triangles). It's actually really qute simple, just a bit tedious but that's part of the job.
  • 5rettski
    That is exactly what I said, so it would just be cutting in with multi-cut and cleaning up topo?
  • Neox
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    Neox grand marshal polycounter
    yeah. i mean, they might have a blockout/sculpt they bake down into a simpler version that gets tested with just textures, then do the cuts based on those
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