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How to flow from high to low edge loop amount on a subdivided mesh?

Lukes3D
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Lukes3D triangle

I want to have more edge loops in some areas, while having less in other areas.

How to you go about that while maintaining good topology?

For example, here is a car I'm modeling. I only need to have about 5 edge loops for the hood, but I want more for the fender.

The font of the car also requires alo't of edge loops, but I don't want them to perpetuate throughout the rest of the vehicle.

My solution for now is just to merge edge loops into triangles. But I heard your suppose to avoid that..


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