Hey,
What are your thoughts on using bevels vs support edges+subdivision, for high poly mesh.
I find it easier to use a bevel modifier on my low poly to make the edges smoother and bake it that way. That way I can just turn off the bevel modifier and i have an instant low poly, or turn it on to have high poly.
It is easier on the hardware too, plus bevels are easier to work with too.
Also you don`t need to deal with the shading or topology related issues on the other side of your model.
Feels like a cheat especially for simple models.
I am wondering are there any downsides to this method that I am missing? Why don`t i see people use this method?
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