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Stuck on trying to resolve this topology for highpoly.

polycounter lvl 7
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Kligan polycounter lvl 7
Hello!
As title says, I'm kinda stuck here. I feel like I'm being dumb and there should be an easy solution that I, somehow, don't see. 
This corner right here give me headache:

If I just bevel it, it results in this, naturally:

Which in turn will result in pinching after subdividing. 
I tried grabbing additional edge loops for the bevel operation, and re-routing edge loops after beveling... yet, somehow I fail to see the proper solution that would give me clean highpoly.

Any suggestions would be appreciated.

Here's an .fbx with the detail on the screenhots: https://drive.google.com/file/d/1TD9GbD_WD2MsoNIUy5BL0vw1_dlaFo6s/view?usp=sharing

Replies

  • digiklay
    I think the best solution is to separate the object into three parts and subdivide each of the three after adding the edge loops.
  • Kligan
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    Kligan polycounter lvl 7
    digiklay said:
    I think the best solution is to separate the object into three parts and subdivide each of the three after adding the edge loops.
    I also want the inner corner, that gives me troubles, to be rounded as well. So I don't think that'd work. Unless I'm misunderstanding what you mean, exactly.
  • HAWK12HT
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    HAWK12HT polycounter lvl 13
    I would suggest looking into FrankPolygon's sketchbook and How you model them shapes threads. 

    I am not sure which specific area you are talking about, however if its the left section then you need to have some more sides on the main cylindrical shapes to support the smooth transition. Essentially making those extra edges work as support loops. Try with 32 - 48 sides
  • Kligan
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    Kligan polycounter lvl 7
    HAWK12HT said:
    I would suggest looking into FrankPolygon's sketchbook and How you model them shapes threads. 

    I am not sure which specific area you are talking about, however if its the left section then you need to have some more sides on the main cylindrical shapes to support the smooth transition. Essentially making those extra edges work as support loops. Try with 32 - 48 sides
    I'm talking about these corners specifically:

    Everything else is pefect.
  • Kligan
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    Kligan polycounter lvl 7
    Ok, so.. I went with "just start with more geometry, bro" approach, and yeah. That helped. I managed to re-route some edges without causing any distortions on the subdivided mesh.



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