Hello!
As title says, I'm kinda stuck here. I feel like I'm being dumb and there should be an easy solution that I, somehow, don't see.
This corner right here give me headache:
If I just bevel it, it results in this, naturally:
Which in turn will result in pinching after subdividing.
I tried grabbing additional edge loops for the bevel operation, and re-routing edge loops after beveling... yet, somehow I fail to see the proper solution that would give me clean highpoly.
Any suggestions would be appreciated.
Here's an .fbx with the detail on the screenhots:
https://drive.google.com/file/d/1TD9GbD_WD2MsoNIUy5BL0vw1_dlaFo6s/view?usp=sharing
Replies
I am not sure which specific area you are talking about, however if its the left section then you need to have some more sides on the main cylindrical shapes to support the smooth transition. Essentially making those extra edges work as support loops. Try with 32 - 48 sides
Everything else is pefect.