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Author:
FredCM
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baking
baking
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Discussion List
Topic
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Latest Post
AO Artifacts substance painter bake
Hi guys i am working on object which has multiple textures set . In my bake settings i let my settings to match "Always" because i need the interaction between different high poly mesh for the …
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captainumbrella
Feb 2020
Seams after baking high poly to low poly in Substance Painter
Hi there,I am currently getting used to Blender and I'm experimenting with baking high poly to low poly using Substance Designer.For testing purposes I just made a simple cube, then beveled the edges…
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FrankPolygon
Jan 2020
Substance Painter - Normal Seam Issue - UV size?
Hi,Apologies if I am going about this the wrong way, I've been hunting around for an explanation but have not been able to find any:I've noticed that when baking a simple cube in Substance Painter I …
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annebakerim
Dec 2019
AO baking errors
Hi,I'm running into this baking error. (to give context, I'm following a tutorial and trying to get my head around the basics of texturing with substance).I'm modeling in maya, zbrush high poly,…
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browneyedpat
Nov 2019
How do I get rid of these Glitches
I baked my scar model after that I get these annoying glitches. What should I do?
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Neox
Nov 2019
number of texture sets for games character/portfolio piece
Hi everybody! I already read many posts on this topic, that there is no perfect number for texture sets about game characters, but I feel like I'm abusing it too much.My aim was to have 2 4k sets, wh…
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Alex_J
Nov 2019
SP Baking symmetry from asymmetrical mesh (Solved)
I'm working with an asymmetrical .fbx of a model from Zbrush - when I try to bake the high poly mesh in SP, the program seems to bake only one side of the original model, and mirrors it onto the othe…
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skyeraikes
Oct 2019
Baking high on low process
All files attached (high & low FBX, blender file)Can anyone explain is there any set of rules i need to know before baking high on low ?Is high poly need to be bigger than low ?Do u need to trian…
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Taylor Brown
Oct 2019
Material IDs issues in Subtance painter
I'm still a student and i'm having problems when trying to bake material ids in subtance. I have an asset compound of multiple parts without attach. I select the whole asset an export it as low poly,…
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Jimmy_Chao
Oct 2019
Marmoset 32bit baking problem
So ive come across a problem baking 32bit maps in marmoset.Im not 100% sure whats going on but it seems the colour profile of the psds are wrong. The files load in and appear much brighter than norma…
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EarthQuake
Oct 2019
substance painter high poly bake issue
Hey guys im also following one of Tim's tutorials and having a floater bake issue and could use some help.Before this issue appeared I had this issue...which was caused by an ngon i missed and had to…
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MisterSande
Sep 2019
How do you assign multiple texture in one model
Hello, I created a model with UDIM UVs and imported to Substance painter by using "Create a texture set per USIM tile" feature since seems like Marmoset 3 doesn't support UDIM texture. But…
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EarthQuake
Sep 2019
Baking artifacts Marmoset / 3DS Max
Hey guys, so recently I have been modeling a weapon, and I've come down to the unwrapping part, however, I'm having an hard time with artifacts that seem to be created because of bad low poly smoothi…
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EarthQuake
Sep 2019
Marmoset baker resets the paint offset
I was wondering if this is working as usual or an issue on my end. Every time I reload my baking scene my paint offset for the cage is reset and I have to redo it. I haven't changed the low poly mode…
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AmShaegar
Aug 2019
Material ID is only in one color!!
Hey guys, for some reason my material Id is baking in only one color,I have followed all the steps of making a new material and applying it to the high poly then changing the Albedo to vertex color b…
3
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keevin
Aug 2019
Baking issue! Really Stuck
Hello, I am a 3D animation student and am new to Substance Painter. I am currently working on a project and am preparing this model for animation. I have retopologized the model, done the UV map…
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Taylor Brown
Aug 2019
Baking HP on stacked shells?
I created my 400k low poly meat-stand in Maya, and then I UVed it stacking shells of objects that I duplicated on top of each other to save space in UV map. Then I went to ZBrush to add some det…
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kat_sta
Aug 2019
Substance Painter baking AO weird issue (dark spots)
HelloI tried to bake AO with the default settings and it yielded strange results. it gives some dark spots as shown in the images. The only thing I changed is to "use low poly mesh as high poly" and …
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lopan
Jul 2019
Normal Map baking problems with Cage
Hey guys, I could really use some help here.I've recently started working with normal maps and already spent quite some time with the whole normal map baking topic. Today I found out about cages and …
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ant1fact
Jul 2019
At wit's end with xNormal...
So I'm trying to bake PBR maps of my high poly mesh (a photo scan of some Cedar wood slats) onto this low poly plane. No matter what I try, the maps come out completely wrong. The diffuse comes out r…
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VenomSX
Jun 2019
My model loses a lot of detail from zbrush to real time. Normal problem (uv, baking or mesh?)
Hi guys! I've read the normal map thread but i can't really get what is wrong with my model...I've got quite a lot of detail on zbrush, but after exporting the normal maps with xnormal, my mesh gets …
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Kyle_butler
Dec 2015
[Solved] AO artifacts when baking in SD
I would love to move to Substance for baking, but I've never managed to squash all the little bugs that prevent me from doing so. For example, Substance's Match by Mesh Name feature is excellent for …
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Justo
Dec 2015
Weird issue with normal map.
Hi everyone. This is the first time I am having a weird issue when baking a normal map (well, with the result of baking, I mean) and I am going crazy trying to figure out what can be causing it.…
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m4dcow
Nov 2015
[Unity]Light Baking Problem
Hello people, so I'm running some light baking tests for my project. It seems that I run into some problem. A black square texture is appearing after the bake in some of the objects on the scene. I h…
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mtsirides
Nov 2015
Would it be possible to bake straight from Maya using xNormal?
Hypothetically, would it be possible to write a plugin for Maya that would provide xNormal with the necessary meshes from a) directly in the Maya scene that are automatically output to temp files and…
2
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Spudnik
Nov 2015
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