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FredCM
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Discussion List
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Latest Post
Baking artifacts Marmoset / 3DS Max
Hey guys, so recently I have been modeling a weapon, and I've come down to the unwrapping part, however, I'm having an hard time with artifacts that seem to be created because of bad low poly smoothi…
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Last
EarthQuake
Sep 2019
Marmoset baker resets the paint offset
I was wondering if this is working as usual or an issue on my end. Every time I reload my baking scene my paint offset for the cage is reset and I have to redo it. I haven't changed the low poly mode…
2
Last
AmShaegar
Aug 2019
Material ID is only in one color!!
Hey guys, for some reason my material Id is baking in only one color,I have followed all the steps of making a new material and applying it to the high poly then changing the Albedo to vertex color b…
3
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keevin
Aug 2019
Baking issue! Really Stuck
Hello, I am a 3D animation student and am new to Substance Painter. I am currently working on a project and am preparing this model for animation. I have retopologized the model, done the UV map…
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Taylor Brown
Aug 2019
Baking HP on stacked shells?
I created my 400k low poly meat-stand in Maya, and then I UVed it stacking shells of objects that I duplicated on top of each other to save space in UV map. Then I went to ZBrush to add some det…
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kat_sta
Aug 2019
Substance Painter baking AO weird issue (dark spots)
HelloI tried to bake AO with the default settings and it yielded strange results. it gives some dark spots as shown in the images. The only thing I changed is to "use low poly mesh as high poly" and …
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lopan
Jul 2019
Normal Map baking problems with Cage
Hey guys, I could really use some help here.I've recently started working with normal maps and already spent quite some time with the whole normal map baking topic. Today I found out about cages and …
4
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ant1fact
Jul 2019
At wit's end with xNormal...
So I'm trying to bake PBR maps of my high poly mesh (a photo scan of some Cedar wood slats) onto this low poly plane. No matter what I try, the maps come out completely wrong. The diffuse comes out r…
2
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VenomSX
Jun 2019
My model loses a lot of detail from zbrush to real time. Normal problem (uv, baking or mesh?)
Hi guys! I've read the normal map thread but i can't really get what is wrong with my model...I've got quite a lot of detail on zbrush, but after exporting the normal maps with xnormal, my mesh gets …
8
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Kyle_butler
Dec 2015
[Solved] AO artifacts when baking in SD
I would love to move to Substance for baking, but I've never managed to squash all the little bugs that prevent me from doing so. For example, Substance's Match by Mesh Name feature is excellent for …
8
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Justo
Dec 2015
Weird issue with normal map.
Hi everyone. This is the first time I am having a weird issue when baking a normal map (well, with the result of baking, I mean) and I am going crazy trying to figure out what can be causing it.…
6
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m4dcow
Nov 2015
[Unity]Light Baking Problem
Hello people, so I'm running some light baking tests for my project. It seems that I run into some problem. A black square texture is appearing after the bake in some of the objects on the scene. I h…
4
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mtsirides
Nov 2015
Would it be possible to bake straight from Maya using xNormal?
Hypothetically, would it be possible to write a plugin for Maya that would provide xNormal with the necessary meshes from a) directly in the Maya scene that are automatically output to temp files and…
2
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Spudnik
Nov 2015
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