I'm still a student and i'm having problems when trying to bake material ids in subtance. I have an asset compound of multiple parts without attach. I select the whole asset an export it as low poly, and I do the same with high poly version. Both low and high have different materials for any part and in high also have different material for details I want in the low. The problem is that when I try to bake in substance it doesn't work as wanted. The uvs are ok and the cage is a copy of the low with a projection modifier.
High poly:
![Image: https://i.gyazo.com/03b656391bea13d678a6a462d89e57b4.png](https://i.gyazo.com/03b656391bea13d678a6a462d89e57b4.png)
Low poly:
![Image: https://i.gyazo.com/9ab29d5d84c908e88ec94a182fc6cea2.png](https://i.gyazo.com/9ab29d5d84c908e88ec94a182fc6cea2.png)
Subtance bake with cage:
![Image: https://i.gyazo.com/6070bdee591dabc487c36d4e569aeca2.png](https://i.gyazo.com/6070bdee591dabc487c36d4e569aeca2.png)
Substance bake without cage:
![Image: https://i.gyazo.com/2cddab286b7fbf62f2dae048c346b3b0.png](https://i.gyazo.com/2cddab286b7fbf62f2dae048c346b3b0.png)
Please I don't know what its wrong and I tried so many things..
Replies
show UVs and bake settings for both, we'll be better able to help you out
https://academy.substance3d.com/courses/fundamentals-of-baking-textures/youtube-ePnLTuzRAbg