Forgive me, I'm relatively inexperienced in baking, marmoset, prop making...just everything. lol
Anyways, I'm in Marmoset with a dagger I've modeled in Blender and I'm trying to bake the hipoly to the lopoly. Everything else has worked beautifully except for this hilt. The closest accurate bake that I've managed to get is the following picture.
...aaaaand it's not very good. To get this I actually have to set my cage at -0.3 without cage smoothing, like below. I think this is causing the weird wiggly AO/Normal maps around the edges of this hilt, as well as causing the sides of the cylinder to shade itself darker (I've checked if it's my lighting in Marmoset and it is not).
But if I go to a positive 0.3 cage...
...the cage fragments or something, like its normals are completely borked. The next two photos are included to showcase this a little better.
I have recalculated outside normals, set normals from faces, and flipped normals so many times I am getting really frustrated. This has completely halted my progress for at least a week or two now. Does anyone know what I'm doing wrong? Please, anything helps.
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