I would love to move to Substance for baking, but I've never managed to squash all the little bugs that prevent me from doing so. For example, Substance's Match by Mesh Name feature is excellent for baking AO and getting that occlusion where meshes collide, but I'm always getting artifacts like in the example pictures.
This baking process consists of one FBX composed of various meshes ending with _low, and various OBJs ending with the corresponding _high. I can't use a cage, since SD still hasn't implemented cages into the Match by Mesh feature, and exploding everything would remove the benefit from doing all this work.
Could anyone who's managed to use this workflow give me some tips? Have you ever had artifacts like these, and if so, what was the problem?
Replies
What do you mean ? The cage matches the low poly mesh by the UVs, there is no reason why it'd not work.
Concerning the artefact, could you send me the meshes ?
As for sending you the meshes, I´d be happy to But I will only be able to send them to you in around 6 hours, when I get back home.
So, if you are not baking multiple texture set, a single cage will perfectly work. As I said the cage does not relies on mesh names but only on the UV information. So even though you have split the low poly objects into multiple parts, the cage can also contain multiple objects, or be merged as a single one, it does not matter.
The only important thing is to make sure the cage has the SAME UVs as the low poly object.
I'll take a look and get you posted!
But I'm not sure it corresponds to the artefact you show on your screenshot (the image is quite small..).
This is what I get in Designer (match by name on, single fbx for low, single fbx for cage and single fbx for high).
Edit: I rest the normals in max and rebaked. I'll send you the meshes by pm.
The problem was in the naming convention I was using and more importantly in the highpoly's normals. NicolasW kindly helped me out via PMs and told me all this. Now that all that's sorted out, I can definitely say I looove baking everything now in Substance. Fast and super comfortable!