I would love to move to Substance for baking, but I've never managed to squash all the little bugs that prevent me from doing so. For example, Substance's Match by Mesh Name feature is excellent for baking AO and getting that occlusion where meshes collide, but I'm always getting artifacts like in the example pictures.
This baking process consists of one FBX composed of various meshes ending with _low, and various OBJs ending with the corresponding _high. I can't use a cage, since SD still hasn't implemented cages into the Match by Mesh feature, and exploding everything would remove the benefit from doing all this work.
Could anyone who's managed to use this workflow give me some tips? Have you ever had artifacts like these, and if so, what was the problem?