Hey guys im also following one of Tim's tutorials and having a floater bake issue and could use some help.
Before this issue appeared I had this issue...
which was caused by an ngon i missed and had to re UV map the grip. Now that i solved that it no longer bakes some of the floaters from the highpoly mesh... My previous substance painter bake looked like this:
Now it only shows up without the grips diamond pattern housing rectangle when I did not rename the object, translate the object and am using the same bake settings inside Substance Painter as with the first bake.
I dont understand why this is happening...
As you can see I have everything labelled correctly yet it still wont bake the floater...
I tried grouping the floater to the high poly grip like suggested but it didnt work. That suggestion worked for a different floater though so i dont know what to do now..
Replies
- check to see if low poly and high poly match perfectly. Is naming absolutely correct ?
D