I am currently getting used to Blender and I'm experimenting with baking high poly to low poly using Substance Designer.
For testing purposes I just made a simple cube, then beveled the edges on the high poly by a lot to get a smooth normal, but I keep getting weird seams.
Here are my seams and hard edges set in Blender on the low poly:
And here is the high poly mesh:
I thought it's perhaps cause I didn't make the round faces shaded as smooth. But even after doing so I get this result:
It looks a touch better but still keep getting weird artefacts. Any ideas?