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Would it be possible to bake straight from Maya using xNormal?

polycounter lvl 11
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Spudnik polycounter lvl 11
Hypothetically, would it be possible to write a plugin for Maya that would provide xNormal with the necessary meshes from a) directly in the Maya scene that are automatically output to temp files and b) via a path (for sculpts that are too heavy to live in the Maya scene), provide info about which maps to bake and the output path and initiate the baking directly in Maya without ever having to manually input information in xNormal?


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