I've have been trying to figure out this baking error for the last couple of days, I'm going from a Sub-D model in Maya to Substance and I keep getting these errors. I've tried to reset the normals, smooth the edges, adjust the topology, edit the UVs, changed export formats, but I keep getting the same errors.
I've matched the low poly as much as possible and the error keeps on appearing. Its not on a UV seam either which is strange
Any help would be really appreciated! Thank you