Hi everybody! I already read many posts on this topic, that there is no perfect number for texture sets about game characters, but I feel like I'm abusing it too much.
My aim was to have 2 4k sets, which is what I tried at first, but i was losing too much detail from the sculpting. After several tests I endend up with 12 2k texture sets, every one of them grouping from 1 to 3/4 pieces. Is it really too much for a game main character? I am a junior and my aim for this project is to make the best portfolio piece I can... but on the other hand having a real taste of making game characters, without the loss of details I got with 2 4k maps.
There are still few bits missing, like chainmail and weapons. I think the unwrap for every piece is ok as I really spent some time for every piece, so I don't think that's the problem but I can post the uv sets if needed. Is this fine, having all these sets? Every C&C more than welcome please.