[Unity]Light Baking Problem

polycounter lvl 3
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mtsirides polycounter lvl 3
Hello people, so I'm running some light baking tests for my project. It seems that I run into some problem. A black square texture is appearing after the bake in some of the objects on the scene. I have reflection probes and light probes in the scene, also I have loads of items laying around. Any idea?


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