i Unwrapped my UV's and I have an issue to where the UV shell which i marked in the picture does not bake correctly, it bakes an incorrect part, could someone tell me why this is happening? Thanks.
Could it be that also the 2nd uv area (the one left from the one you marked) does not bake out correctly but you can't see it bc it's pointing to the very first uv area - with is identically ?
You are trying to do an UDIM workflow, right?
Edit: btw.. did you mention your software? is it substance painter?
No everything bakes correctly, except the shell that i marked it's being baked as if it's it between the buttons and the cylindrical object, even tho the UV's aren't overlapping
Hope you have the lowpoly as body_low_0 as well... Having the _0 on the highpoly is changing its suffix altogether, and won't match the suffix of the lowpoly.
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You are trying to do an UDIM workflow, right?
Edit: btw.. did you mention your software? is it substance painter?
anyway.. does this help you?
https://docs.substance3d.com/spdoc/udim-144310352.html