Hey guys, so recently I have been modeling a weapon, and I've come down to the unwrapping part, however, I'm having an hard time with artifacts that seem to be created because of bad low poly smoothing.
I have tried countering that with aditional loops around demaning areas, but somehow I am still no getting over them. Any possible suggestions are very much apprectiated.
Things I've tried:
-Exporting as FBX
-Exporting as OBJ
-Exporting triangulated mesh
-Removing the aditional loop around sensible edges
-Baking in Substance Painter
-Changing the normal map to 16Bit
I'm running out of ideas now.
![Image: https://media.discordapp.net/attachments/518852788135133184/617669465328320513/ed4a9c3025dc5136857da506a1bd2313.png](https://media.discordapp.net/attachments/518852788135133184/617669465328320513/ed4a9c3025dc5136857da506a1bd2313.png)
![Image: https://media.discordapp.net/attachments/518852788135133184/617669466104266790/f7759ee33c1a296c5a876017a752ab24.png](https://media.discordapp.net/attachments/518852788135133184/617669466104266790/f7759ee33c1a296c5a876017a752ab24.png)
![Image: https://media.discordapp.net/attachments/518852788135133184/617669477143674901/00f407099b6a9a0c75bea8345bbeb022.png](https://media.discordapp.net/attachments/518852788135133184/617669477143674901/00f407099b6a9a0c75bea8345bbeb022.png)
![Image: https://media.discordapp.net/attachments/518852788135133184/617670066745507863/797ce0906e662d93db3de937a8f39f14.png?width=1402&height=911](https://media.discordapp.net/attachments/518852788135133184/617670066745507863/797ce0906e662d93db3de937a8f39f14.png?width=1402&height=911)
Replies
Also, you should absolutely not add loops, bake, and then remove loops - this will cause a discrepancy with the mesh and baked normal map that will cause shading errors.