Hey guys, so recently I have been modeling a weapon, and I've come down to the unwrapping part, however, I'm having an hard time with artifacts that seem to be created because of bad low poly smoothing.
I have tried countering that with aditional loops around demaning areas, but somehow I am still no getting over them. Any possible suggestions are very much apprectiated.
Things I've tried:
-Exporting as FBX
-Exporting as OBJ
-Exporting triangulated mesh
-Removing the aditional loop around sensible edges
-Baking in Substance Painter
-Changing the normal map to 16Bit
I'm running out of ideas now.
Replies
Also, you should absolutely not add loops, bake, and then remove loops - this will cause a discrepancy with the mesh and baked normal map that will cause shading errors.