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Fan Art Striker Zero by Hyung Woo Kim - Finished

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np1094 polycounter lvl 7
This is post of my next personal work, Striker Zero by Hyung Woo Kim 
Original concept: 


Current Progress
the humble beginning of primitives shapes. Feeling angular.


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  • VanishingVestige
    Gotta start somewhere! would love to see more on this
  • np1094
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    np1094 polycounter lvl 7
    all right more progress update 

  • np1094
  • iam717
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    iam717 polycounter
    coming along, shapes might've been 1st to tackle, idk if you have done all that 1st, putting in all simple shapes first and molding it to the concept and then adding in the details, luckily if your application supports it, going back down and "re-shaping" everything to match the concept appearance would go along way for me and to match the design better i think, just c&c, feel free to continue as you have, just showing that i too am interested to see how this turns out, have a good one.  Shoulders, big calves, big-ish pelvic, big elbow.+++(i am sure you'll get to it.)
  • np1094
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    np1094 polycounter lvl 7
    iam717 said:
    coming along, shapes might've been 1st to tackle, idk if you have done all that 1st, putting in all simple shapes first and molding it to the concept and then adding in the details, luckily if your application supports it, going back down and "re-shaping" everything to match the concept appearance would go along way for me and to match the design better i think, just c&c, feel free to continue as you have, just showing that i too am interested to see how this turns out, have a good one.  Shoulders, big calves, big-ish pelvic, big elbow.+++(i am sure you'll get to it.)
    All in good time, though im a bit confused, you are describing blocking out, isn't that what im doing? Or do you mean st else?
  • np1094
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    np1094 polycounter lvl 7
    More body block out 


  • np1094
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    np1094 polycounter lvl 7
    and more body block out 


  • iam717
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    iam717 polycounter
    Yes you are doing it, i was just concerned since the dragon(zilla) robotic previous work i was trying to help with also though i was late to try to help. 
    If i remember correctly, (saw it late stage) had the size ratio issue to parts as well, that came out well at the end i just wanted to add that reminder to this to cause it matters a lot,  looking better, atm.  You got the hang of things, looking forward to more.
  • np1094
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    np1094 polycounter lvl 7
    More body updates, this thing has so many pieces, the triangles pieces on the chest is especially annoying, next time i'm doing this in zbrush


  • np1094
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    np1094 polycounter lvl 7
    More body works, clean up, refine the design of the back, time to add some color so it isn't as boring to look at


  • np1094
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    np1094 polycounter lvl 7
    More update progress. This is the final wrap up of the body and progress on the arm 





  • np1094
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    np1094 polycounter lvl 7
    More progress on the arm


  • np1094
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    np1094 polycounter lvl 7
    More progress shots, the arms and legs. I changed the arm somewhat compare to the original concept, turning the side wings into an actual sword, gundam style. Add details like floaters and panels to the arms as well as making the hand with proper articulations. This part was the most difficult to get the proportions right.




    This was a real pain in the behind to make, but so worth it lol. Sadly i can't upload the .mp4 file showing it in action so you have to take my words for it that it move :disappointed:




    Some of the floaters i made to add detail into the mech. I will bake them into a trim sheet next time to make it easier to use.

  • kosh3d
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    kosh3d polygon
    Cool project! Love how the arms turned out, shame we can't see the animation of the movement, maybe later on artstation when it's done? =) Nice progress so far, keep it up!
  • np1094
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    np1094 polycounter lvl 7
    kosh3d said:
    Cool project! Love how the arms turned out, shame we can't see the animation of the movement, maybe later on artstation when it's done? =) Nice progress so far, keep it up!
    thks, luckily i can post it on my artstation blog, you can check it here https://www.artstation.com/blogs/nguyenphan1094/N4QNB/striker-zero-progress-arm. It just the thumb articulation, i didn't take record of the other fingers since it just the regulars bend. The thumb give me the most trouble since the area connect the thumb to the palm have so much range of movement.
  • np1094
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    np1094 polycounter lvl 7
    More progress on the legs 




    Adding floaters


  • np1094
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    np1094 polycounter lvl 7
    This will be a long post so i will split it into multiple parts.

    Final Update on the Striker Zero

    I have been making thruster on mechs lately and considering they are quite common, i decide to make them modular so i can reused them later.



    Finished up the gun and detail



  • np1094
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    np1094 polycounter lvl 7
    To preserve resolution of the alpha and don't fight for texture resolution with the main model, I also make some decals and apply them with geo.





    The full list of floaters, this time im using them as geo but i will be baking them down to a trim sheet, would be faster to apply than this.

  • np1094
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    np1094 polycounter lvl 7
    The final complete model (without decals and floaters)

    Then I simply bake and assign a material I have already made using material ID, it isn't anything fancy, with some post process that use AO, Curve and Grime maps on top to give it more color variations and realistic detail, it a quick way to get a good texture without making it looking like default material

    I quickly add the rig as well with some custom bone that control the hand movement and ignition effects. I skip the custom shapes to save time.




    just move the bone and the hand will curl up, pretty neat. I love this feature so much, i just have to save the pose and assign it to a bone and i dont have to redo it over and over


  • np1094
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    np1094 polycounter lvl 7
    I reused the scene i have been using for render and a basic lighting set up, with a few tweaks, adding a car i got on sketchfab for better scale reference



    And this is it. This project took way too long to finished but I'm glad i managed to wrap it up and pretty happy with the result. I will be uploading the final render on my main portfolio/artstation soon with a few more shots. Thank you for watching. Any questions, C&C are welcomed!
  • Eric Chadwick
    Looks really sweet! 

    I wish the feet had better contact shadows, and not too sure about an upright bookshelf and several AC units. I'd just leave those props out, the ground is detailed enough, and the car helps enough with scale. Jets are cool, but why are they firing if it's standing on the ground? Might be better to see the whole character for "flying/jumping" mode.
  • np1094
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    np1094 polycounter lvl 7
    Looks really sweet! 

    I wish the feet had better contact shadows, and not too sure about an upright bookshelf and several AC units. I'd just leave those props out, the ground is detailed enough, and the car helps enough with scale. Jets are cool, but why are they firing if it's standing on the ground? Might be better to see the whole character for "flying/jumping" mode.
    Thanks for your feedback. I will add some shadow to the ground with photoshops, it does look kind of flat. Yeah some of the props are redundant now, i will clean them up if i use the scene again.

    For the jets i want to try and replicate the pose when i play AC6 when using the thruster to dash short distances and not actually flying so i can always include the ground into the shots.
  • kosh3d
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    kosh3d polygon
    Very nice, love the renders! =) The ground and the car really help with scale and the scene looks really cool. I also agree with Erics feedback on the props.
  • np1094
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    np1094 polycounter lvl 7
    kosh3d said:
    Very nice, love the renders! =) The ground and the car really help with scale and the scene looks really cool. I also agree with Erics feedback on the props.
    thank you!
  • np1094
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    np1094 polycounter lvl 7
    Final post for this project. Link to my artstation that also include turn table, wireframe and material seperation, and a model viewer. 

    https://www.artstation.com/nguyenphan1094



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