So I'm trying to bake PBR maps of my high poly mesh (a photo scan of some Cedar wood slats) onto this low poly plane. No matter what I try, the maps come out completely wrong. The diffuse comes out red, and the normal / height maps come out with barely any detail whatsoever and strange artifacts.
Both meshes are in OBJ format.
Here's a screenshot of the two meshes together in Blender:
https://i.postimg.cc/43BSsJjR/capture1.pngAnd here's an example of what I get from xNormal:
https://i.postimg.cc/RVQSKDYp/capture2.pngI've done this before successfully with other meshes, after having dealt with similar problems, but I just can't get past this one.
Yes, the low poly has UVs.
Yes, I have selected the base texture to bake.
Yes, the two meshes have the exact same scale, rotation and origin.
Yes, I've tried different ray lengths and used the calculator.
Does anyone know what could be going on here?
Replies
I've figured it out and unfortunately it was a major face-palm moment. My lowpoly normals were the problem. I flipped them in Blender and everything worked perfectly.
Thanks again!