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andrewmelfi
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Latest Post
.FBX model not exported from Maya properly
Hello!I have a rigged model that I'm trying to export from Maya but the model is appearing black and not skin weighted when I import it. The model is being referenced from another file. I tried to ex…
11
Last
Alex_J
Jun 16 2024
FBX scale(Fix)
idk if this is fixed in newer max fbx exporter "codes", using an older one and this is the fix for the scale issues i get when importing fbx into marmo4.I have to export from max auto 1.0 scale fbx, …
3
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poopipe
Apr 20 2024
Exporting out Armature/Bones
HiI'm struggling to figure out how to correctly export armature/bones out into UE4/5 from 3ds Max. Rigging/animating isn't something I'm fully versed in. I've set up rigs and done a bit of animating …
26
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DustyShinigami
May 2023
example of using 'FBXProperties' mel command to query all properties?
[{"insert":"Hi! This feels like a really dumb question, sorry in advance, but i've not been able to figure it out.\nI'm a python user and mel noob trying to write a custom fbx export script in Maya. …
3
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foxagon
Apr 2023
FBX vs OBJ performance in Marmoset Toolbag
[{"insert":"Is there a difference between OBJ and FBX performance in Marmoset? I'm test with 2 meshes exported from zbrush, one is an FBX and the other an OBJ, and the OBJ is significantly slower. Th…
3
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iam717
Nov 2022
FBX importing into Maya at a MUCH smaller scale than in Zbrush
[{"insert":"So I have a character and she has this zipper purse bag that I made in Zbrush just like every other asset for the outfit. So I export it as an FBX since it has separate subtools for the s…
3
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carvuliero
Oct 2022
Blender Fbx error
Guys, I need help in the blender I'm exporting Fbx but it is not opening in Maya it is like just an empty scene whereas it is not can anyone tell me how to fix it? Here is my export setting-
3
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Zoddo
Dec 2021
Cant figure out my problem tried everything but cant fix. Please Help?
One side of my mesh is reacting weirdly when I Import from Maya to unreal using fbx. the colours seem to reverse and I can't seem to fix it I believe its to do with the mirroring and or normals any a…
1
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poopipe
Aug 2021
[Maya 2018] Re-generating vertex & poly normals?
I finally figured out what was wrong with my mesh, when exporting it as FBX and punting it into UE4. I'm so close, but have hit a snag. The normals are screwed for the top half of the head mesh, wher…
6
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FiftyTifty
Mar 2021
Importing .fbx sets model back to T-Pose. Why?
'Ello, lovely world of the polycount marmoset interwebs.Let's get to the point.1. Setting up a scene in blender, including stage, model and camera.2. Exporting said scene with the posed model (posed …
3
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EarthQuake
Mar 2021
FBX Export (Autodesk Maya 2020) Trouble with Embedded Media to Unity
I have a model made in Maya with a few textures that I'm trying to export as an FBX. I have "embed media" checked. When I import the FBX into Unity, the textures are missing... also i tried it in Mar…
1
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elvis75k
Feb 2021
UV coordinates possibly incorrect when importing FBX for baking
Hello all. I recently started learning 3D modelling for game art. I am currently modelling in Blender 2.83.5 and then attempting to bake in Marmoset 4.01. I am encountering a weird issue while baking…
3
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EarthQuake
Jan 2021
Maya FBX export: normals not imported but recomputed/smoothed?
I am exporting an FBX (with baked animation) from Maya and into Marmoset, but the normals keep smoothing, even though I have hardened and locked them in Maya. Is there a way to keep the mesh in its h…
3
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EarthQuake
Nov 2020
3DS Max morph animation export to FBX issue
Hi guys! The situation is: i created the gameover screen animation which contains the characters, animated with skin and whos faces animated with morph, for the game project. This is how it looks in …
3
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Unc1e
Jul 2020
Weird Artifacts when importing Mesh?
Hello,I wanted to import my Mesh from Blender as a FBX File in Marmorset Toolbag but idk why my Mesh got weird Artifacts wich shouldn't be thereHere is how the Artifact looks like:How it should look …
2
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TirvasFreeze
May 2020
MAYA: Objects created with nCloth broken or disappeared after export to .fbx
Hello there,I'm trying to export my scene to .fbx and having a problem with the former nCloth objects. There is no any traces of nCloth in the Outliner, all transforms are frozen, history cleaned up,…
2
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Benjammin
Apr 2020
Getting the right scale across multiple apps
I'm using (and prefer) Modo, but I have a project that requires I export from Maya. What is the right equation to get Maya to recognize my Modo FBX files at the right scale. I've tried the typical x1…
4
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JoshWilkinson
Feb 2020
Exporting Vertex Color with FBX
Hello,I never use Vertex Color, but today I need to, for work. And now I have this problem : After i'm done and happy with my colored mesh in Maya (2018), I export it as a .fbx file, in order to impo…
2
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Gyura
Jan 2020
[Maya] Export creases from maya to Zbrush
Basically this: Export the creases that i made in maya to an object and make it work in zbrush, I'm trying that but for some reason didn't work:https://www.youtube.com/watch?v=owCJ1COpOe8Btw I'm usin…
0
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dlz
Jan 2020
UE4 (4.22) FBX Import + Save All error?
Hey all! Been working away on my Daredevil Apartment, but came across some issues today. The first one is some of my assets such as ceiling light models and modular wall pieces seem to have disappear…
0
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Amank679
Nov 2019
3ds max export to fbx errors
Hi there. This is probably a really simple solution but I’m such an amateur that it’s taking me hours and I’m getting nowhere. I’m trying to export this rigged and animated cat from 3ds max to fbx so…
0
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Shlambad8
Oct 2019
ERROR: Nearly zero bi-normals (Tolerance of 1E-4)
Hello, guys! Thanks for trying to help me :)Everytime I import this mesh into UE4, I have this message (Nearly zero bi-normals...)I exported it from blender 2.8. FBX file. UVs are good.I don't know w…
2
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SuleimanZhukoff
Sep 2019
Maya to Unity animation not working
Hello. I export skeleton with baked animation and in unity it is absolutely still. I get the message on the pic.It connects to the character and I guess the file is ok but no matter what I do Unity i…
4
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Ruslana_Volichenko
Sep 2019
[MaxScript] miauu's Batch Save Obj/Fbx/3ds as Max Files
miauu's Batch Save Obj/Fbx/3ds as Max Files allows you to quickly convert arbitrary .obj, .fbx, .3ds files and to save them as .max files for desired 3ds Max version. The UI can be resized.Only the …
0
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miauu
Aug 2019
Metaballs compatible for marmoset
I need to create some blob merging/separating ooze simple effect for a character, but how could I export something that fits in fbx for marmoset? There`s some kind of custom material that could help …
3
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EarthQuake
Jul 2019
Why does my imported Fbx look like it hasn't been smoothed?
So I'm making a scene in Unreal but this one import is giving me a lot of trouble, It looks like this in the engine:As you can see the topology is very clear even through the material. When it's supp…
6
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ZacD
Jan 2016
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