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Maya FBX export: normals not imported but recomputed/smoothed?

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Achromous polycounter lvl 2


I am exporting an FBX (with baked animation) from Maya and into Marmoset, but the normals keep smoothing, even though I have hardened and locked them in Maya. Is there a way to keep the mesh in its hardened state as an FBX? 

(In the picture on the left, is the mesh imported as an OBJ with normals, and on the right is the FBX.)

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