Hello there,
I'm trying to export my scene to .fbx and having a problem with the former nCloth objects. There is no any traces of nCloth in the Outliner, all transforms are frozen, history cleaned up, and no extra shapes on transforms. But after export to .fbx objects whether return to their state before nCloth or to the basic shape they were made of.
Any thoughts on what can be wrong with it?
Thank you in advance.
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