idk if this is fixed in newer max fbx exporter "codes", using an older one and this is the fix for the scale issues i get when importing fbx into marmo4.
I have to export from max auto 1.0 scale fbx, then go to blender 4+ and put these settings below, you can not see the
trans form: scale size
but it is, Blender FBX export
0.393701 (fix) type it in, hit enter.
add more numbers if you find it off by a hair add to the 1(last digit) 111 or anything you need, I'd like to know if you found it to be off.settings i used to keep animations and fix scale for anyone that needs it, took a bit.
Your welcome.
Replies
answer the following questions ..
what are your scene units in max?
what are your system units in max?
what unit conversion have you specified at export from max?
what units does your target application expect the fbx to be using?
Most likely you're exporting the file and marking it up to use one unit type, then feeding it to an application that's expecting another. (if the application can't handle unit conversion on import it's doing it wrong)
Assuming that 's the case, you need to make sure that what's in the fbx file lines up with what the target application expects.
ie. if it's expecting centimetres, force max's exporter to convert units to centimetres.