Hello,
I never use Vertex Color, but today I need to, for work. And now I have this problem :
After i'm done and happy with my colored mesh in Maya (2018), I export it as a .fbx file, in order to import it in Unreal Engine 4. But when I do so, the Vertex Color is all wrong or even absent.
So i tried importing in Maya, and it doesn't work either.
So i'm guessing the problems comes from my exporting settings
I do not see what I'm doing wrong.
I'd really appreciate any help, thank you in advance
Replies
- turn off triangulate in the export settings
- check that the vertices are welded
- check for more than one vertex color set
The problem was indeed the triangulation. I turned it off and it's working. You' re a life saver ^^
Have a good day