Hello,
I never use Vertex Color, but today I need to, for work. And now I have this problem :
After i'm done and happy with my colored mesh in Maya (2018), I export it as a .fbx file, in order to import it in Unreal Engine 4. But when I do so, the Vertex Color is all wrong or even absent.
So i tried importing in Maya, and it doesn't work either.
![Image: https://us.v-cdn.net/5021068/uploads/editor/u1/8mhnpldsbh3t.jpg](https://us.v-cdn.net/5021068/uploads/editor/u1/8mhnpldsbh3t.jpg)
So i'm guessing the problems comes from my exporting settings
![Image: https://us.v-cdn.net/5021068/uploads/editor/la/988fvj7e03bv.jpg](https://us.v-cdn.net/5021068/uploads/editor/la/988fvj7e03bv.jpg)
I do not see what I'm doing wrong.
I'd really appreciate any help, thank you in advance
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Replies
- turn off triangulate in the export settings
- check that the vertices are welded
- check for more than one vertex color set
The problem was indeed the triangulation. I turned it off and it's working. You' re a life saver ^^
Have a good day