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Exporting Vertex Color with FBX

Gyura
polycounter lvl 4
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Gyura polycounter lvl 4
Hello,

I never use Vertex Color, but today I need to, for work. And now I have this problem :
After i'm done and happy with my colored mesh in Maya (2018), I export it as a .fbx file, in order to import it in Unreal Engine 4. But when I do so, the Vertex Color is all wrong or even absent. 
So i tried importing in Maya, and it doesn't work either.

So i'm guessing the problems comes from my exporting settings

I do not see what I'm doing wrong.
I'd really appreciate any help, thank you in advance :)

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