'Ello, lovely world of the polycount marmoset interwebs.
Let's get to the point.
1. Setting up a scene in blender, including stage, model and camera.
2. Exporting said scene with the posed model (posed armature) as .fbx.
3. Importing .fbx into marmoset. The model is back in T-Pose. Even if I apply transformation in the exporting options.
The only workaround was to click on every single mesh (head, clothing, fingers etc.) and apply the armature in the modifiers, so that it's basically removing the 'skeletton' completely. Is there no way to export an .fbx scene and import it into Marmoset, without losing all the posed information?
And since we're at it: does anyone know if there is a passerpatout option in Marmoset? Aka: an outlining of what the camera will see before I hit 'Render'?