Guys, I need help in the blender I'm exporting Fbx but it is not opening in Maya it is like just an empty scene whereas it is not can anyone tell me how to fix it? Here is my export setting-
I'm not an expert , but I think you need to check the option "selected objects" and then export. Another possibility, why your meshes aren't in the scene is that you have flipped normals - you can check it in viewport overlays -> face orientation.
Also if you don't have any animation, I would uncheck the option "bake animation" Hope it helps
I'm not an expert , but I think you need to check the option "selected objects" and then export. Another possibility, why your meshes aren't in the scene is that you have flipped normals - you can check it in viewport overlays -> face orientation.
Also if you don't have any animation, I would uncheck the option "bake animation" Hope it helps
Thanks for your help Definitely, I will give it a try.
I'm not an expert , but I think you need to check the option "selected objects" and then export. Another possibility, why your meshes aren't in the scene is that you have flipped normals - you can check it in viewport overlays -> face orientation.
Also if you don't have any animation, I would uncheck the option "bake animation" Hope it helps
You only need to check "selected objects only" when you do not want to export your entire scene.
This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
Replies
Another possibility, why your meshes aren't in the scene is that you have flipped normals - you can check it in viewport overlays -> face orientation.
Hope it helps
You only need to check "selected objects only" when you do not want to export your entire scene.