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Blender Fbx error

polycounter lvl 8
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jayantbhatt007 polycounter lvl 8
  1. Guys, I need help in the blender I'm exporting Fbx but it is not opening in Maya it is like just an empty scene whereas it is not can anyone tell me how to fix it? Here is my export setting-




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  • miss_golden
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    miss_golden polycounter lvl 3
    I'm not an expert , but I think you need to check the option "selected objects" and then export.
    Another possibility, why your meshes aren't  in the scene is that you have flipped normals - you can check it in viewport overlays -> face orientation.
    Also if you don't have any animation, I would uncheck the option "bake animation"
    Hope it helps :)

  • jayantbhatt007
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    jayantbhatt007 polycounter lvl 8
    I'm not an expert , but I think you need to check the option "selected objects" and then export.
    Another possibility, why your meshes aren't  in the scene is that you have flipped normals - you can check it in viewport overlays -> face orientation.
    Also if you don't have any animation, I would uncheck the option "bake animation"
    Hope it helps :)

    Thanks for your help :) Definitely, I will give it a try.
  • Zoddo
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    Zoddo polycounter lvl 5

    You only need to check "selected objects only" when you do not want to export your entire scene.

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