Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Cant figure out my problem tried everything but cant fix. Please Help?
One side of my mesh is reacting weirdly when I Import from Maya to unreal using fbx. the colours seem to reverse and I can't seem to fix it I believe its to do with the mirroring and or normals any a…
Aug 7 2021
[Maya 2018] Re-generating vertex & poly normals?
I finally figured out what was wrong with my mesh, when exporting it as FBX and punting it into UE4. I'm so close, but have hit a snag. The normals are screwed for the top half of the head mesh, wher…
Mar 26 2021
Importing .fbx sets model back to T-Pose. Why?
'Ello, lovely world of the polycount marmoset interwebs.Let's get to the point.1. Setting up a scene in blender, including stage, model and camera.2. Exporting said scene with the posed model (posed …
Mar 5 2021
FBX Export (Autodesk Maya 2020) Trouble with Embedded Media to Unity
I have a model made in Maya with a few textures that I'm trying to export as an FBX. I have "embed media" checked. When I import the FBX into Unity, the textures are missing... also i tried it in Mar…
Feb 23 2021
UV coordinates possibly incorrect when importing FBX for baking
Hello all. I recently started learning 3D modelling for game art. I am currently modelling in Blender 2.83.5 and then attempting to bake in Marmoset 4.01. I am encountering a weird issue while baking…
Jan 18 2021
Maya FBX export: normals not imported but recomputed/smoothed?
I am exporting an FBX (with baked animation) from Maya and into Marmoset, but the normals keep smoothing, even though I have hardened and locked them in Maya. Is there a way to keep the mesh in its h…
3DS Max morph animation export to FBX issue
Hi guys! The situation is: i created the gameover screen animation which contains the characters, animated with skin and whos faces animated with morph, for the game project. This is how it looks in …
Weird Artifacts when importing Mesh?
Hello,I wanted to import my Mesh from Blender as a FBX File in Marmorset Toolbag but idk why my Mesh got weird Artifacts wich shouldn't be thereHere is how the Artifact looks like:How it should look …
MAYA: Objects created with nCloth broken or disappeared after export to .fbx
Hello there,I'm trying to export my scene to .fbx and having a problem with the former nCloth objects. There is no any traces of nCloth in the Outliner, all transforms are frozen, history cleaned up,…
Getting the right scale across multiple apps
I'm using (and prefer) Modo, but I have a project that requires I export from Maya. What is the right equation to get Maya to recognize my Modo FBX files at the right scale. I've tried the typical x1…
Exporting Vertex Color with FBX
Hello,I never use Vertex Color, but today I need to, for work. And now I have this problem : After i'm done and happy with my colored mesh in Maya (2018), I export it as a .fbx file, in order to impo…
[Maya] Export creases from maya to Zbrush
Basically this: Export the creases that i made in maya to an object and make it work in zbrush, I'm trying that but for some reason didn't work:https://www.youtube.com/watch?v=owCJ1COpOe8Btw I'm usin…
UE4 (4.22) FBX Import + Save All error?
Hey all! Been working away on my Daredevil Apartment, but came across some issues today. The first one is some of my assets such as ceiling light models and modular wall pieces seem to have disappear…
3ds max export to fbx errors
Hi there. This is probably a really simple solution but I’m such an amateur that it’s taking me hours and I’m getting nowhere. I’m trying to export this rigged and animated cat from 3ds max to fbx so…
ERROR: Nearly zero bi-normals (Tolerance of 1E-4)
Hello, guys! Thanks for trying to help me :)Everytime I import this mesh into UE4, I have this message (Nearly zero bi-normals...)I exported it from blender 2.8. FBX file. UVs are good.I don't know w…
Maya to Unity animation not working
Hello. I export skeleton with baked animation and in unity it is absolutely still. I get the message on the pic.It connects to the character and I guess the file is ok but no matter what I do Unity i…
[MaxScript] miauu's Batch Save Obj/Fbx/3ds as Max Files
miauu's Batch Save Obj/Fbx/3ds as Max Files allows you to quickly convert arbitrary .obj, .fbx, .3ds files and to save them as .max files for desired 3ds Max version. The UI can be resized.Only the …
Metaballs compatible for marmoset
I need to create some blob merging/separating ooze simple effect for a character, but how could I export something that fits in fbx for marmoset? There`s some kind of custom material that could help …
Why does my imported Fbx look like it hasn't been smoothed?
So I'm making a scene in Unreal but this one import is giving me a lot of trouble, It looks like this in the engine:As you can see the topology is very clear even through the material. When it's supp…
Unreal Engine 4
3d character artist