So I have a character and she has this zipper purse bag that I made in Zbrush just like every other asset for the outfit. So I export it as an FBX since it has separate subtools for the straps and what not. I need to do some clean UVs in maya so that is how I did it and have done it for years. Clearly it has worked fine for the ENTIRE character and all the assets imported into maya to the proper scale. It is just since this purse asset that everything started importing at an INCREDIBLY SMALL scale. The lower image shows just how small it imported into maya. I never changed any settings for this to happen so I am very confused as to why this happened. I need it to be in place so I can bake the high poly to the low poly once the UVs are done. Thanks in advance for any advice that anyone can give to help resolve this!