I'm using (and prefer) Modo, but I have a project that requires I export from Maya. What is the right equation to get Maya to recognize my Modo FBX files at the right scale. I've tried the typical x100 and x.01 but it must be something else. I've also set both of the in-app units to "inches".
Anybody know the answer to this puzzle?
Replies
Fbx as a file format can store your unit settings but you're relying on that information being exported (export settings in modo) and it being respected on import (import settings in maya)
Working metric makes fixing mismatched scales much easier and I've found using centimetres as a basic unit means you have to do a lot less sums in general
Figured out the scale though! Had to do some math and set it up in the FBX export settings, but we're good now. Thanks for the help. @Eric Chadwick, great suggestion