Hello!
I have a rigged model that I'm trying to export from Maya but the model is appearing black and not skin weighted when I import it. The model is being referenced from another file. I tried to export both from the 'File > Export' method and the Game Exporter method.
The curious thing is: the animations that I export from Game Exporter work properly and the model is exported correctly. But when I export only the rigged model this mistake happens.
Any ideas of what's going on and how to export properly?
Replies
dagPose -s -bp
using export selection with the skeleton reference group selected works properly, but using the game exporter with same selection does not.
solution:
it seems the game exporter makes some assumptions about selection, not sure what exactly, but it is adding other parts of the referenced file even if you are only exporting by selection.
If you create an object set from the skeleton group that will work, or if you select the skeleton hierarchy (click the root node then select->hierarchy) rather than the group, this will also work.