Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
uvs and retopology in high poly models?
Hello, soo I´m starting a project but I have run into an issue that I do not know how to resolve. I want to make a scene in the kitchen with fruit and things like that and I´m looking to make somethi…
Sep 8 2020
Questions about UV best practices in game development.
(Looking for someone I can send a quick message here and there on Discord or another app to get answers when I get hung up on minor issues. Google works sometimes, but it can be hard to find a specif…
May 10 2020
uvErrorChecker for maya - detect overlapped UVs and UVshell crossed udim border
I am writing a tool to detect overlapped UVs and uv shell crossed over udim border.If anyone like to test here is the linkkey features:-detect overlapping uvshell -detect shell cross udim border…
May 8 2020
Maya UV's to Substance Painter not the same
Hey so i have run into this problem where my UVs are looking different in Maya than they do in substance painter.This is my object is is triangulated if that helps.These are my UV's i have just used …
Apr 12 2020
Adjustable uv's possible?
TLDR;The idea behind the thread is to make it so any resolution is possible along with adjusting editing the Uv's at anytime for any reason say (better packing.) I'd like to be able to adjust e…
Mar 14 2020
Need help, ID map and Texture aren't being applied correctly.
Need some help, having some issues with 2 parts, materials are applied correctly. UV's seem to be layed out correctly (no overlapping), but the textures seem to bleed into each other, anyone have any…
Mar 4 2020
For those with a chequered past - or future. RizomUV Megathread
Hi, and welcome to the RizomUV thread. Who, and what are we? RizomUV is a fast, standalone UV mapper created for speed and ease. The currently two and a half person team is working…
TIling Texture UVs outside the 0-1
Hi. I thought it was a general practice that if you're making tiling textures, that it was no problem taking the UVs and putting them outside the 0-1.Is there any reason this would be a bad idea…
Can't see UV's in Mari
Hey everyoneWhen I export my UV'ed model from Maya and open in it Mari - I can't see the UV maps in the UV tab. I get no error when exporting nor importing into Mari. It's a fresh Mari installation w…
Wrong UVs while projecting in zbrush
I started working with a company that they have a pipe line go's like the following :-building basic mesh in Maya- sculpt in zbrush- retopology in maya- UV's in maya- import the high res model (Zbrus…
How do I tell Maya to ignore stacking some faces together when using Layout?
I ran into this problem when trying to layout my UVs, Maya tries to stack two different faces together that are not the same. They are tough really similar in shapes which is why Maya thinks they sho…
Overlapping UVs poll
I was having an argument with my co-worker other day about overlapping UVs. We both work in game industry.We talked about AAA fps and his opition is that overlapping UVs on props are still relevant.&…
Flipped Uvs for no reason or...
Hello, Im having this issue in substance painter where, after importing and painting normaly with no problems and no flipped normals, with substance painter (2018.1.1 version), I encountered this whe…
[Maya] UV shell fragmented
Hello everyone,I've been doing UV maps without problems until this particular one just fragmented parts of it and flew everywhere. I've frozen and deleted the history, deleted the UV and started agai…
[ZBrush & Maya] Exported OBJs from ZBrush Doesn't Have UVs in Maya
Hi everyone,I just finished my sculpt and I exported it. When I imported it in Maya and looked at the UVs to check if they were there, they weren't. I tried the morph UV functionnality in ZBrush and …
Blender Texel Density?
I've just learned about Texel Density I have no idea how to figure out the right numbers and everything. I'm working on a asset pack that already has 57 models completed all in 2K (Modeled, UV mapped…
Holes in UV/texture ?
Hi guys,so i made my custome uv seams in 3ds max imported the uvm collapsed obj into zbrush to unwrap the uvs.After that i got okay layed out uvs like thatthen i copied the uvs and past them on my ma…
I was working on replicating this scrambled UV effect, posted about as a problem on polycount here, but since deleted. That thread chalked it up to modo and zbrush incompatibilit…
3Ds Max - UVW Box Mapping Issue
Hello,So I have been getting this strange problem with UVing this morning in 3ds Max. Mapping > Normal Mapping > Box Mapping is no longer accurately projecting my UV's unless I reset xform on t…
WIP Tank. Unsure how to fix the UV page.
Hi.I've been working on modeling a Type 59 for my portfolio. It's the most detailed model I've worked on up to this point in my education. I think the model came out pretty nice but I'm struggling wi…
PolyTools3D released PolyUnwrapper 4.0 for 3dsmax2010-2015 Personally I think its worth it just for the custom packing, quick checker patterns and multi-stitch. But check out the other tools for y…
Maya Bonus Tools Videos
There is a new tutorial video for Maya on the new Bonus Tools; Extrude and Preserve UVs.The video is one in a set of films on the Bonus Tools for Maya by Steven Roselle. He is one of the on-staff ar…
Unreal Engine 4
3d character artist