Hi guys,
so i made my custome uv seams in 3ds max imported the uvm collapsed obj into zbrush to unwrap the uvs.
After that i got okay layed out uvs like that
![Image: https://us.v-cdn.net/5021068/uploads/editor/ho/apd8ye9qzxw3.png](https://us.v-cdn.net/5021068/uploads/editor/ho/apd8ye9qzxw3.png)
then i copied the uvs and past them on my main mesh. Worked for me until now...
![Image: https://us.v-cdn.net/5021068/uploads/editor/4s/rvwkn6k8gq4l.png](https://us.v-cdn.net/5021068/uploads/editor/4s/rvwkn6k8gq4l.png)
i turned off my layers didnt change. double checked the poly amount. Well it doesnt work, somehow the mesh flattened has holes. If i open the uv editor in 3ds max the seams are doubled...
as always. Every comment can be useful and i appreciate it.
thx
Replies
solution for anyone who will have the same problem:
convert ur base mesh with the uvm layer on top to editable mesh first and right after that to edit. poly. ->export.