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Holes in UV/texture ?

Hi guys,

so i made my custome uv seams in 3ds max imported the uvm collapsed obj into zbrush to unwrap the uvs.
After that i got okay layed out uvs like that

then i copied the uvs and past them on my main mesh. Worked for me until now...

i turned off my layers didnt change. double checked the poly amount. Well it doesnt work, somehow the mesh flattened has holes. If i open the uv editor in 3ds max the seams are doubled...

as always. Every comment can be useful and i appreciate it.



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