Heya !
I'm losing my mind over this asset I'm trying to render in UE. I tried doing it a few months ago, and gave up since nothing I tried fixed the issue.
I even had
another thread and people helped a great deal, some of the solutions made it a little better, but most of the artifacts are still there.
I redid my texture using a triangulated asset, set substance painter project to directx from the get-go.
I made sure my assets were at the right scale, not too small not too big.
I imported the assets with "full prcesion UVs" checked in the UE import window.
None of that does the job. I've been tackling my models and textures for so long that I don't know anymore :') It looks great in marmoset toolbag, that's the weird part. I can't pinpoint what's messing it up in UE.
EDIT : I'm using UDIMs, so virtual textures are enabled in UE. Also, raytracing is enabled.
Unreal Engine screenshot, see on the edges how the texture have that grayish outline ?
![Image: https://us.v-cdn.net/5021068/uploads/editor/sz/8otljug3623u.png](https://us.v-cdn.net/5021068/uploads/editor/sz/8otljug3623u.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/l1/o4tmtoe9la9t.png](https://us.v-cdn.net/5021068/uploads/editor/l1/o4tmtoe9la9t.png)
Marmoset Toolbag screenshots, working as intended.
![Image: https://us.v-cdn.net/5021068/uploads/editor/4m/o1oytnws4ai8.png](https://us.v-cdn.net/5021068/uploads/editor/4m/o1oytnws4ai8.png)
![](https://us.v-cdn.net/5021068/uploads/editor/9z/m5mocsv2lyrd.png)
If you can help me, you're my hero.
Replies
I packed the maps myself in photoshop and it works fine now.