Hi, and welcome to the RizomUV thread.
Who, and what are we?
RizomUV is a fast, standalone UV mapper created for speed and ease. The currently two and a half person team is working hard to create the fastest, flattest and easiest unwrapper around. We're LUA scriptable, and on three platforms - Windows, Mac, and Linux (in beta)
I (Cirstyn) did a
video a month or so ago showing off what Rémi and I are cooking up for the script library. We're currently working on a lightmap scipt as well as refining the Autocut script (making a set) and Substance Painter bridge
We have several bridges to other applications like Blender, Zbrush, Max, Maya, C4D, Modo and Lightwave as well as a fledgling Substance Painter bridge . You can grab them
here
We currently support the following file formats: *.OBJ. *.FBX, Collada and Alembic. We are looking into other formats as well.
Our latest release is the Summer 2019 build - RizomUV 2019.0Version 2019.0.3.gb8dea45 and we're planning a user poll in the middle of September to hear what users want in our winter release.
Feedback and/or SupportWe do mean it when we say we want to build the fastest, flattest and best UV Mapper around. Which means we're happy to hear your opinions, suggestions, bugs, irks or criticisms , here, or by filing a ticket at
support.rizom-lab.com Social MediaWe're currently on :
- as well as a fledgeling Artstation account.
And finally - we're always interested in artwork using a RizomUV UV map as their basis, or just plain cool UV maps - we're happy to show them off :-)
Replies
Check them out here, how-to video included!
Do you (or anyone reading this) perhaps know about working with Blender? I've been trying to create a pipeline in which I do everything in Blender, and send it to Rizom for UVing. First and foremost: do you think I can send meshes back and forth between Blender and Rizom, without destroying the object's setup inside Blender, namely scale, transformations and modifiers currently applied? I am curious as to how non-destructive I can get with this.
EDIT: And another question - the program has so many unwrap option it's hard to know for sure but, do you have any automatic "hard edges to UV seams" feature?