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Maya: Align Internal UV Edges of multiple Shells

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Dawsky polycounter lvl 9

Hi All,

Im looking for a way to align the internal edges of multiple UV shells, so all edges of all shells match in the x axis for example.

The image will illustrate what i mean by that.

Distorting the UVS in the process isnt important at this point.

All Shells have an identical number of vertical cuts (edges) so, there must me a possible calculation there somewhere.

Applying whatever method to a selection is totally possible, as i can easily select all internal uvs.

I have little to no scripting knowledge so i couldnt come up with anything usefull.

Also i couldnt find any build in method that helps.

Doens anyone have a solution for this maybe?


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