Hello I really need some help,
I work with lots of props that are their own separate objects but they share the same UV space.
When I finish modeling each one: I export it, bake it and paint it and export the textures as a pack.(ORM etc.)
I keep doing this for all of the objects, until they are all done.
Then, I mask each textures UV's one by one so they don't overlap, but it is a huge pain and a time waster.
I was wondering if there is any smarter, easier or faster way to do this process.
Replies
Why not pack these props all together before you start texturing?
Also, what software are you currently using for each step?
They are both in the UDIM 1001, and have the same material. But they have to be baked and painted one at a time. Cant import them both at the same time.
But after painting is over I have to mask object a, so to create some space for object b.
They are already packed. From packing I meant the Channel Packing.
I use blender substance painter and photoshop for the entire process.
Unfortunately I can't give you exact steps, so if time spent on research and automation is worth it depends on how many textures you need to process and how often.
I wrote a painter plugin that does it for me because I can but if you don't know how to do things like that then Dimwalker's suggestion is the best option.
Set up an export preset that dumps a mask out along with the textures and then use photoshop to combine - either with the automation stuff, a script or even using those smart object thingies.
you could of course import the objects to blender with separate materials and rebake them all to a single texture page but you'd likely lose some quality