Hello! So I'm having trouble setting my texel density in 3ds max. I have downloaded both textools and texel density tool and they both give me strange results every time, either making my shells incredibly small, making them disappear or even making 3ds max crash altogether. Honestly I'm not sure what to do. This should be a simple thing right? I have no idea why it isn't working.
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I wrote my own but you could try this...
Flatten the UVs in their W coordinate before running the tools and see if that solves it.
A number of UV operations cause shifts in W and that will mess with the maths used in the texel density tools if it's not accounted for.
Sorry I'm not sure how to flatten only on the W coordinate, how do I turn on that option? Flatten mapping only has polygon angle threshold and spacing.
Switch from UV to UW Inthe UV editor and scale the UVs down. It's probably a good idea to move them to w=0 as well
Max stores UVs in 3d space, w is redundant unless you are using 3d textures.
This won't necessarily fix it - I don't use textools- but it's the most obvious cause of UV fuckery outside of having genuinely bad uvs
Reset xform, collapse, open uvw modifier, make sure all UVs are uniformally sized before hitting "SET", which is a rightclick after having your UVs selected in red.
Make sure your input texture resolution is set along with your px/cm ratio for td before hitting right click set.
(textools afaik scales uvs correctly only when the uvs selected are equal/uniform - no sense in setting TD on a bunch of uvs that are at mis-matching TD with eachother)
You can try this . I have been using it for long time and its perfect
http://www.scriptspot.com/3ds-max/scripts/texel-density-tool
The source code to mine is posted up here somewhere.
Unlike most others it won't break your layout if you change density so might be a nice alternative - even if it the UI is crap