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Hard Surface
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Discussion List
Topic
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Latest Post
Textures messed up when importing UDIM tiles (UVs) from Maya.What should i do?
Textures messed up when importing UDIM tiles (UVs) from Maya through Project Configuration.What should i do?Rebaking is not helpingAlso how can i access 1001,1002 etc texture sets?
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nalinpuri
Nov 2019
Curtiss P-40 Warhawks
Back to the 1940s during World War 2. 1st American Volunteer Group, also known as the Flying Tigers, painted the now iconic shark mouth on the noses of their Curtiss P-40 Warhawks. Replicated same 3D…
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Auldbenkenobi
Nov 2019
3D Environmental Artist Looking for Work
Hello! My name is Kendrick Russell and I am a 3D Environmental Artist from Scottsdale AZ, looking to break into the 3D Industry. I've worked freelance for several years on countless independent indie…
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buce1
Nov 2019
Blender - HOps, Meshmachin3 workflow for Games, help?
Hello everyone! (I am new here)Let me explain my situation a bit. I am competent at organic sculpting in Zbrush and using substance painter. I have a released game under my belt so I know of the trad…
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rebelkimy
Oct 2019
SciFi Laser Weapon - VOMLAWS-M1
Finished this a couple weeks ago, but forgot to post it here.My own design, worked on this on&off for forever, but at least it's done now. While I won't be working on this piece any longer, feedb…
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d4psa
Oct 2019
[UE4] Space station bay (Need feedback)
Hi all! This is my fist work in UE4. Please give me a feedback on my work)Page on Artstation: https://www.artstation.com/artwork/Z5WO8w
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FuryAndMadness
Oct 2019
3ds Max hard surface workflow
Hi community,Im using the QuadChamfer/Turbosmooth workflow in 3ds Max and im having troubles with hard edges next to curby surfaces.
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Gaston8842
Oct 2019
WW2 weapons PBR (image heavy ;D)
Hi :)I did over 30 weapons for this game, years ago, the game is still in development. This is still a fraction of what I did, but I like these. The renders you see are from Unreal engine or Marmoset…
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Baq
Oct 2019
Audi R8 "Star of Lucis" | Final Fantasy XV: Kingsglaive (Project)
Hi, my name is Adrian, I'm a junior hard surface modeler, this is my first post here, and I'd like to share with you my latest personal project.Artstation: https://www.artstation.com/artwork/PmY…
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MikeAdrian
Oct 2019
Sketchbook: MKamen
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mkamen
Sep 2019
3D Artist ( Hard-Surface/Prop modeling and PBR texturing ) looking for a job
Hello!My name is Károly Rosta, I am a hard-surface/prop and texture artist ( but sometimes I sculpt extinct animals too ).I have ~five years of experience in 3D modeling and ~three years of texturing…
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Reaper3D
Sep 2019
The Rust Bucket - Spaceship Repair Pump (UE4)
On its final mission before being sent to scrap, the work to be done by the 50 year old repair ship known to its crew affectionately as "The Rust Bucket" has come to a halt due to a malfunction of on…
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ActionDawg
Sep 2019
3d generalist
Greetings! I am 3d generalist with experience of creating for game, AR, printing and many other purpoces. My skills include:High/Low poly modelingSculptingHard surface modelingUV unwrapingTexturingBa…
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Polyboi
Sep 2019
[PAID] 3D & Concept artist wanted for hard surface sci-fi weapon, for an indie PC VR game
Hi all, I'm looking for artist(s) to design and model a detailed sci-fi weapon for a PC VR game. This is either two jobs for a concept artist and a 3d modeller, or a large job for someone who can do …
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StillNotSure
Sep 2019
Spline/Surface modeling utility and when to use ?
Like the little suggests whats is the best use of techniques such as spline/surface modelling ? I regularly use splines for modelling, using sweeps and extrudes, never really used them in this way, b…
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SimãoSilva
Aug 2019
Wicked Hammer
Design of the hammer. A small project made for practice "from design to the engine".Model: Maya, ZbrushTextures: Substance PainterRender: MarmosetArtstation:https://www.artstation.com/artwork/v13mzv
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Tigersfather
Aug 2019
Hard Surface / Environment Artist (Greater LA Area)
Hello there!I'm looking for studio work located in and around the greater Los Angeles area but also more than willing to relocate for opportunities. My areas of expertise fall around the creation of …
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DigitalAR0b
Aug 2019
Mega Man Baddie Fanart
In between projects, I've been making these little Mega Man enemies. Figured it's time to thread now that I have a few. They're just hipoly models for funsies.
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Polygoblin
Jul 2019
ENDLESS FUN-Critiques are Welcome
Hi! Hello everyone! This is my first attempt to make a personal work of this size. Because it is personal work, there is no limit to the production. I just want to challenge my limits. I have experie…
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Eva_W
Jul 2019
Lost Cosmonaut - Miniature Sculpt
Sup everyone, I had some time to myself this weekend and decided to completely leave my comfort zone and try character modelling inside of Zbrush; While I did have previous experience using…
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drooms
Jul 2019
Planets Exploration Rover
During this project i will create 3D vehicle for exploration planets, from concept (actually it was my first concept) to 3d model. I think it is not all ideal but i am still learning. The next projec…
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del_murso
Jun 2019
(TIMELAPS) 3D Coat - Hard Surface Concept Walkie Talkie
Hey, i made a time laps of me designing a walkie talkie in 3D Coat and thought some of you would want to see. i havent seen many people use 3D coat as a hardsurface design tool even though its probab…
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CaneT
Jun 2019
High End PC
Hey guys,Just finished up this project, thought I'd drop some renders in hope for some feedback :)Artstation Link -->https://www.artstation.com/artwork/RYJaaX
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RashedAlmetrami
Jun 2019
TRAVELLER
Hi polycount, it was my first huge work, I still go on to study but result is fine? hope you like itFull Project https://www.artstation.com/artwork/A9vwEoSoft: Cinema 4d, Moi 3D, Octane Ren…
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3DKlassen
Jun 2019
Formula Future - WIP
I'm currently in my last year of university and for my final year assignment I will be creating a concept model of how a Formula One car may look in 10 – 20 years time. Using reference images of…
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RipperSplitter
Apr 2016
Zbrush Mech Helmet
Hi guys, I also did a tutorial on how I made this helmet which you can find here. Thanks!http://gameschoolonline.com/brandonpham
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solidshark91493
Apr 2016
Retro Petrol
Hello all! I am creating this thread to document my progress through a personal project I'm working on. I had sketched up idea for a scene composition a while back and have finally started it.…
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Subtle 1rony
Apr 2016
ZRemesher in professional game production workflow
Hello Polycount!I just recently started working with ZBrush on hard surface models, and I wondered about what's the best retopology option for those. I know that ZRemesher is not ideal for characters…
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2bytes
Dec 2015
3D Modeller / Hard Surface
Hi, i'm a 3D modeller from VN.I'm available for work, even in holiday. I have good skills in modeling, especially in hard surface modeling.I attach below image of my work.Take a look and if you …
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minhson138
Dec 2015
Surveillance Drone [WIP]
Hey,After a too long of a time not having any projects finished, I wanted to actually finish one. So now I'm making this small surveillance drone and making quite good progress with it. It's one of m…
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Bluestemos
Dec 2015
How To PBR On A Budget - Feedback Needed
Happy Friday guys! I've been working this one a while and I think it's about time to get some feedback. Ended up deviating from the concept slightly because of personal preference but I liked the loo…
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theblueturtle_
Dec 2015
WIP: Modeling HK416 Tactical Gun
hey everyone, im new in this community i just wanna say hey and share what im working on until now 70% done i will keep update this thread until the end of this project.
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Lord Striker
Nov 2015
Should I bevel the f*ck out of my hard surface model?
I always tried hard to keep my poly count low, but seeing how recent games look like, I began to wonder if I should still bother with it.Sharp edges don't look very realistic, and trying to fake smal…
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Makkon
Nov 2015
Hard Surface Vehicle Texturing from 3dmotive
3dmotive have hooked up with our fellow Polycounter, Alec Moody, to create this awesome tutorial. The tutorial goes over the texturing of a tank and, from the looks of things, goes into heaps of gr…
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Shogun3d
May 2011
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