Hello all!
I am creating this thread to document my progress through a personal project I'm working on.
I had sketched up idea for a scene composition a while back and have finally started it. After seeing some photos of old retro gas pumps, I thought they had some really nice forms with soft rounded corners that could read well in a hard surface 3d model.
Since the idea revolved around the gas pump I started by making it first.
I spent considerable time collecting reference til I felt comfortable with the forms, and designed this one by sampling from several different pumps.
The collection of references I primarily pulled from:
Until next time!
Replies
Hello again, I'm back to post up my finished results of this side project. It was a lot of fun and a good exercise in workflow to complete.
An interesting challenge was capturing all the detail nuances in the presentation shots, as their visibility seems to depend on the finding just the right angle of light and camera
I used Substance Painter to texture and one thing I noticed was right off the bat was that it was easy to get some pretty believable and extreme grunge pretty quick. But after a few iterations, I took about a day really studying some reference and trying to make the weathering appear more authentic and not necessarily as extreme as these abandoned gas pumps we might find today.
Thanks for checking it out!
My only tiny nitpick is that it doesn't really look like the numbers can change, it looks like a framed poster more than a mechanical piece.
Love the details at the bottom too!
@Nuclear Angel I totally see those corners. The normal map seems to have been okay in that area so I had just written it off to one of Substance painter's wearing effects. Another reason to take the time to tailor the procedural texturing effects and not always just stick with the out of the box results. which can be pretty tempting, cause some of the grunge effects are really cool! But in some cases maybe more extreme than I ultimately wanted.